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	<title>Curving Normality &#187; schelling</title>
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	<description>&#34;The extra-ordinary lies within the curve of normality&#34;</description>
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		<title>Scoutle: Why it will be successful</title>
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		<pubDate>Wed, 25 Jun 2008 09:48:57 +0000</pubDate>
		<dc:creator>Rense Nieuwenhuis</dc:creator>
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		<description><![CDATA[Scoutle is a new take at social networking for bloggers. But, the cool aspect of it is that as a blogger I don't have to do much while still attracting new visitors to my blog. It reminds me of an old (socio)logical described by Thomas Schelling. Read more for an explanation ...]]></description>
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		<title>Collective curiosity?</title>
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		<pubDate>Fri, 20 Jun 2008 15:06:45 +0000</pubDate>
		<dc:creator>Rense Nieuwenhuis</dc:creator>
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		<category><![CDATA[micromotives and macrobehavior]]></category>
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		<description><![CDATA[Those of you who have ever attended a &#8216;FÃªte Nos&#8217;, a typical BrÃªton festival-type of gathering with music and people dancing, may immediately understand what I&#8217;m going to write about. All the others who have attended another gathering of a ...]]></description>
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		<title>Example multi-actor simulation</title>
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		<pubDate>Wed, 18 Jun 2008 10:29:51 +0000</pubDate>
		<dc:creator>Rense Nieuwenhuis</dc:creator>
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		<category><![CDATA[schelling]]></category>
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		<description><![CDATA[Recently, I discussed the M.A.R.S simulation models developed by Iannaccone and Makowsky. Based on what I read, I decided to try to work out a similar simulation myself. I did so using R-Project and it resulted in the simulation shown ...]]></description>
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		<title>Religious Life on M.A.R.S. ???</title>
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		<comments>http://www.rensenieuwenhuis.nl/religious-life-on-mars/#comments</comments>
		<pubDate>Tue, 29 Apr 2008 15:29:20 +0000</pubDate>
		<dc:creator>Rense Nieuwenhuis</dc:creator>
				<category><![CDATA[Science]]></category>
		<category><![CDATA[aggregation]]></category>
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		<description><![CDATA[Sometimes, you just know that the authors of an article you are reading, have had a lot of fun while writing it. The amount of fun just radiates from the pages (or your screen, in the digital age), and somehow, ...]]></description>
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